AI Insights · Timothy · April 2024
Top 5 Basketball Games on Android in South America: Q1 2024
Discover the performance of the top 5 basketball games on Android in South America during Q1 2024, including trends in downloads, revenue, and active users.
The first quarter of 2024 saw significant trends in the performance of the top 5 basketball games on Android in South America. Here’s a detailed look at how each game fared in terms of weekly downloads, revenue, and active users, based on data from Sensor Tower.
NBA Infinite - PvP Basketball by Level Infinite, launched in mid-February, witnessed a remarkable surge in weekly revenue and downloads. Starting from a modest $2 in early January, weekly revenue soared to $15.6K by mid-February, stabilizing around $8.5K by the end of March. Weekly downloads peaked at 705K in the week of February 19 and gradually declined to 28K by the end of the quarter. Active users followed a similar trend, starting at 556K in mid-February and reaching 323K by the end of March.
Basketball Stars: Multiplayer from Miniclip.com had a relatively stable performance. Weekly revenue fluctuated around $500 to $800, peaking at $911 in mid-March. Downloads varied significantly, starting at 37K in early January and reaching 62K in mid-March. Active users saw a steady increase from 145K at the beginning of January to 170K by the end of March.
NBA 2K Mobile Basketball Game, published by 2K, Inc., experienced a consistent decline in weekly revenue, starting at $918 and dropping to $383 by the end of March. Downloads saw a spike to 20K in mid-February but generally hovered around 3K to 8K. Active users decreased from 25K in early January to 12K by the end of the quarter.
NBA LIVE Mobile Basketball by ELECTRONIC ARTS showed a mixed performance. Weekly revenue started at $628 and fluctuated, peaking again at $699 in early March. Weekly downloads began at 65K and saw a dip to 18K in early March before rising to 48K by the end of March. Active users started at 407K and ended at 322K, with a notable dip in early March.
Finally, SLAM DUNK from TV Animation by Program Twenty Three maintained a steady but low profile. Weekly revenue ranged from $117 to $604, with a slight increase towards the end of March. Downloads were consistent, averaging around 500 per week. Active users showed a gradual decline from 949 in early January to 611 by the end of March.
For more detailed insights and data trends, visit Sensor Tower.